Disobedient Electronics: Protest (Hertz, 2016) is a limited edition publishing project that highlights confrontational work from industrial designers, electronic artists, hackers and makers from 10 countries that disobey conventions. Topics include the wage gap between women and men, the objectification of women's bodies, gender stereotypes, wearable electronics as a form of protest, robotic forms of protest, counter-government-surveillance and privacy tools, and devices designed to improve an understanding of climate change
ACM Interactions, 2015
The Studio for Critical Making at Emily Carr University of Art and Design is a research facility that explores how humanities-based modes of critical inquiry—like the arts and ethics—can be directly applied to building more engaging information technologies and speculative objects. The lab works to replace the traditional engineering goals of efficiency, speed, or usability with more complex cultural, social, and human-oriented values. The end result is technology that is more culturally relevant, socially engaged, and personalized.
Garnet Hertz describes the concept, design and build process of his OutRun project, a driving arcade game that actually drives.
Abstract: This paper discusses three methodological themes that contemporary media artists employ while reusing obsolete information technology hardware as materials in their work. Methodologies include the exploration of the hidden “blackboxed” layer of technology by circuit bending artists like Reed Ghazala, the tactical use of technologies to bring social change by artists like Natalie Jeremijenko, and the archaeological use of outdated technologies to intervene in history by artists like Tom Jennings.